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OBJECTIVE
My goal is to utilize my skills and experience as a 2D/3D artist to work on exciting titles in the Video Game Industry.
WORK/PROJECT HISTORY
ELECTRONIC ARTS/MAXIS
Redwood Shores, California
Character Discipline Lead / December 2015 – present
TITLES: Sims 4, Sims Mobile, Command and Conquer: Rivals
Artist for titles on IOS, Android, console, and pc platforms.
Worked hand in hand with technical artist to build and optimize pipeline tools.
Ported over assets from HD title for mobile use.
Implemented assets in-game for testing and animation.
Over saw assets from concept to finished game asset.
Production work: Digital Illustrations, Concepts, Sculpting, Modeling, Texturing
Tools used: Maya, Zbrush, Marmoset, Substance, Photoshop, Unreal, Unity, Osiris, 3d Coat, Jira, Perforce
Report to: Art Directors and Technical Leads
ELECTRONIC ARTS/CAPITAL GAMES
Redwood Shores, California
Artist / December 2011 – 2015
TITLES: Star Wars: Galaxy of Heroes, Heroes of Dragon Age
Artist for mobile titles on IOS and Android platforms.
Cross-disciplinary coordination with game producers and designers to develop both in-game and marketing assets.
Developed new characters within existing IP restrictions set by licensors and external developers.
Transfer assets into the engine for testing and animation.
Production work: Digital Illustrations, Concepts, Modeling, Texturing
Tools used: Maya, Xnormal, Photoshop, Unity, 3d Coat, Jira, Perforce, Shotgun
Report to: Art Lead and Art Director
KLICKNATION
Sacramento, California
Associate Artist / December 2010 – December 2011
TITLES: Super Hero City, Age of Champions
Artist for social titles on Facebook platform.
Collaborated with a team of artist and worked closely with leads.
Developed new characters and items with directions from writers.
Coordinated with designers on weekly in game events.
Production work: Digital Illustrations, Writing, Modeling, Texturing, Rigging
Tools used: Maya, Photoshop, Milk Shape, 3d Coat, Zbrush, Jira
Report to: Art Director
EDUCATION
Art Institute of California
2009-2010
Game Art and Design
ITT Technical Institute
2005 – 2008
Game Development and Multimedia
COMPUTER SKILLS
3D Applications:
Autodesk Maya, Xnormal, 3D Coat, Zbrush
2D Applications:
Adobe Photoshop
Game Engines:
Unity 3D
Development Software & Programs:
Jira, Shotgun, Perforce
REFERENCES ARE AVAILABLE UPON REQUEST